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- #ifndef __gl_h_
- #define __gl_h_
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /*
- ** Copyright 1991-1993, Silicon Graphics, Inc.
- ** All Rights Reserved.
- **
- ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- ** the contents of this file may not be disclosed to third parties, copied or
- ** duplicated in any form, in whole or in part, without the prior written
- ** permission of Silicon Graphics, Inc.
- **
- ** RESTRICTED RIGHTS LEGEND:
- ** Use, duplication or disclosure by the Government is subject to restrictions
- ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- ** rights reserved under the Copyright Laws of the United States.
- */
-
- #if defined(_LANGUAGE_C) || defined(__cplusplus)
-
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLsizei;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void GLvoid;
-
- #endif /*defined(_LANGUAGE_C) || defined(__cplusplus)*/
-
-
- /*************************************************************/
-
- /* AttribMask */
- #define GL_CURRENT_BIT 0x00000001
- #define GL_POINT_BIT 0x00000002
- #define GL_LINE_BIT 0x00000004
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_HINT_BIT 0x00008000
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_ALL_ATTRIB_BITS 0x000fffff
- /* GL_MULTISAMPLE_BIT_EXT */
-
- /* ClearBufferMask */
- /* GL_COLOR_BUFFER_BIT */
- /* GL_ACCUM_BUFFER_BIT */
- /* GL_STENCIL_BUFFER_BIT */
- /* GL_DEPTH_BUFFER_BIT */
-
- /* Boolean */
- #define GL_FALSE 0
- #define GL_TRUE 1
-
- /* BeginMode */
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
-
- /* AccumOp */
- #define GL_ACCUM 0x0100
- #define GL_LOAD 0x0101
- #define GL_RETURN 0x0102
- #define GL_MULT 0x0103
- #define GL_ADD 0x0104
-
- /* AlphaFunction */
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
-
- /* BlendingFactorDest */
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- /* GL_CONSTANT_COLOR_EXT */
- /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- /* GL_CONSTANT_ALPHA_EXT */
- /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
-
- /* BlendingFactorSrc */
- /* GL_ZERO */
- /* GL_ONE */
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- /* GL_SRC_ALPHA */
- /* GL_ONE_MINUS_SRC_ALPHA */
- /* GL_DST_ALPHA */
- /* GL_ONE_MINUS_DST_ALPHA */
- /* GL_CONSTANT_COLOR_EXT */
- /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- /* GL_CONSTANT_ALPHA_EXT */
- /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
-
- /* BlendEquationModeEXT */
- /* GL_LOGIC_OP */
- /* GL_FUNC_ADD_EXT */
- /* GL_MIN_EXT */
- /* GL_MAX_EXT */
- /* GL_FUNC_SUBTRACT_EXT */
- /* GL_FUNC_REVERSE_SUBTRACT_EXT */
-
- /* ColorMaterialFace */
- /* GL_FRONT */
- /* GL_BACK */
- /* GL_FRONT_AND_BACK */
-
- /* ColorMaterialParameter */
- /* GL_AMBIENT */
- /* GL_DIFFUSE */
- /* GL_SPECULAR */
- /* GL_EMISSION */
- /* GL_AMBIENT_AND_DIFFUSE */
-
- /* ColorPointerTypeEXT */
- /* GL_BYTE */
- /* GL_UNSIGNED_BYTE */
- /* GL_SHORT */
- /* GL_UNSIGNED_SHORT */
- /* GL_INT */
- /* GL_UNSIGNED_INT */
- /* GL_FLOAT */
- /* GL_DOUBLE_EXT */
-
- /* ColorTableParameterPNameSGI */
- /* GL_COLOR_TABLE_SCALE_SGI */
- /* GL_COLOR_TABLE_BIAS_SGI */
-
- /* ColorTableTargetSGI */
- /* GL_COLOR_TABLE_SGI */
- /* GL_POST_CONVOLUTION_COLOR_TABLE_SGI */
- /* GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI */
- /* GL_PROXY_COLOR_TABLE_SGI */
- /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI */
- /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI */
- /* GL_TEXTURE_COLOR_TABLE_SGI */
- /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
-
- /* ConvolutionBorderModeEXT */
- /* GL_REDUCE_EXT */
-
- /* ConvolutionParameterEXT */
- /* GL_CONVOLUTION_BORDER_MODE_EXT */
- /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- /* GL_CONVOLUTION_FILTER_BIAS_EXT */
-
- /* ConvolutionTargetEXT */
- /* GL_CONVOLUTION_1D_EXT */
- /* GL_CONVOLUTION_2D_EXT */
-
- /* CullFaceMode */
- /* GL_FRONT */
- /* GL_BACK */
- /* GL_FRONT_AND_BACK */
-
- /* DepthFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
-
- /* DrawBufferMode */
- #define GL_NONE 0
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
-
- /* EnableCap */
- /* GL_FOG */
- /* GL_LIGHTING */
- /* GL_TEXTURE_1D */
- /* GL_TEXTURE_2D */
- /* GL_LINE_STIPPLE */
- /* GL_POLYGON_STIPPLE */
- /* GL_CULL_FACE */
- /* GL_ALPHA_TEST */
- /* GL_BLEND */
- /* GL_LOGIC_OP */
- /* GL_DITHER */
- /* GL_STENCIL_TEST */
- /* GL_DEPTH_TEST */
- /* GL_CLIP_PLANE0 */
- /* GL_CLIP_PLANE1 */
- /* GL_CLIP_PLANE2 */
- /* GL_CLIP_PLANE3 */
- /* GL_CLIP_PLANE4 */
- /* GL_CLIP_PLANE5 */
- /* GL_LIGHT0 */
- /* GL_LIGHT1 */
- /* GL_LIGHT2 */
- /* GL_LIGHT3 */
- /* GL_LIGHT4 */
- /* GL_LIGHT5 */
- /* GL_LIGHT6 */
- /* GL_LIGHT7 */
- /* GL_TEXTURE_GEN_S */
- /* GL_TEXTURE_GEN_T */
- /* GL_TEXTURE_GEN_R */
- /* GL_TEXTURE_GEN_Q */
- /* GL_MAP1_VERTEX_3 */
- /* GL_MAP1_VERTEX_4 */
- /* GL_MAP1_COLOR_4 */
- /* GL_MAP1_INDEX */
- /* GL_MAP1_NORMAL */
- /* GL_MAP1_TEXTURE_COORD_1 */
- /* GL_MAP1_TEXTURE_COORD_2 */
- /* GL_MAP1_TEXTURE_COORD_3 */
- /* GL_MAP1_TEXTURE_COORD_4 */
- /* GL_MAP2_VERTEX_3 */
- /* GL_MAP2_VERTEX_4 */
- /* GL_MAP2_COLOR_4 */
- /* GL_MAP2_INDEX */
- /* GL_MAP2_NORMAL */
- /* GL_MAP2_TEXTURE_COORD_1 */
- /* GL_MAP2_TEXTURE_COORD_2 */
- /* GL_MAP2_TEXTURE_COORD_3 */
- /* GL_MAP2_TEXTURE_COORD_4 */
- /* GL_POINT_SMOOTH */
- /* GL_LINE_SMOOTH */
- /* GL_POLYGON_SMOOTH */
- /* GL_SCISSOR_TEST */
- /* GL_COLOR_MATERIAL */
- /* GL_NORMALIZE */
- /* GL_AUTO_NORMAL */
- /* GL_CONVOLUTION_1D_EXT */
- /* GL_CONVOLUTION_2D_EXT */
- /* GL_SEPARABLE_2D_EXT */
- /* GL_HISTOGRAM_EXT */
- /* GL_MINMAX_EXT */
- /* GL_POLYGON_OFFSET_EXT */
- /* GL_TEXTURE_3D_EXT */
- /* GL_VERTEX_ARRAY_EXT */
- /* GL_NORMAL_ARRAY_EXT */
- /* GL_COLOR_ARRAY_EXT */
- /* GL_INDEX_ARRAY_EXT */
- /* GL_TEXTURE_COORD_ARRAY_EXT */
- /* GL_EDGE_FLAG_ARRAY_EXT */
- /* GL_COLOR_TABLE_SGI */
- /* GL_POST_CONVOLUTION_COLOR_TABLE_SGI */
- /* GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI */
- /* GL_TEXTURE_COLOR_TABLE_SGI */
- /* GL_MULTISAMPLE_SGIS */
- /* GL_SAMPLE_ALPHA_TO_MASK_SGIS */
- /* GL_SAMPLE_ALPHA_TO_ONE_SGIS */
- /* GL_SAMPLE_MASK_SGIS */
- /* GL_INTERLACE_SGIX */
-
- /* ErrorCode */
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x0505
- /* GL_TABLE_TOO_LARGE_EXT */
- /* GL_TEXTURE_TOO_LARGE_EXT */
-
- /* FeedbackType */
- #define GL_2D 0x0600
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_4D_COLOR_TEXTURE 0x0604
-
- /* FeedBackToken */
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_POINT_TOKEN 0x0701
- #define GL_LINE_TOKEN 0x0702
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_LINE_RESET_TOKEN 0x0707
-
- /* FogMode */
- /* GL_LINEAR */
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
-
- /* FogParameter */
- /* GL_FOG_COLOR */
- /* GL_FOG_DENSITY */
- /* GL_FOG_END */
- /* GL_FOG_INDEX */
- /* GL_FOG_MODE */
- /* GL_FOG_START */
-
- /* FrontFaceDirection */
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
-
- /* GetColorTableParameterPNameSGI */
- /* GL_COLOR_TABLE_SCALE_SGI */
- /* GL_COLOR_TABLE_BIAS_SGI */
- /* GL_COLOR_TABLE_FORMAT_SGI */
- /* GL_COLOR_TABLE_WIDTH_SGI */
- /* GL_COLOR_TABLE_RED_SIZE_SGI */
- /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
-
- /* GetConvolutionParameter */
- /* GL_CONVOLUTION_BORDER_MODE_EXT */
- /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- /* GL_CONVOLUTION_FORMAT_EXT */
- /* GL_CONVOLUTION_WIDTH_EXT */
- /* GL_CONVOLUTION_HEIGHT_EXT */
- /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
-
- /* GetHistogramParameterPNameEXT */
- /* GL_HISTOGRAM_WIDTH_EXT */
- /* GL_HISTOGRAM_FORMAT_EXT */
- /* GL_HISTOGRAM_RED_SIZE_EXT */
- /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- /* GL_HISTOGRAM_SINK_EXT */
-
- /* GetMapQuery */
- #define GL_COEFF 0x0A00
- #define GL_ORDER 0x0A01
- #define GL_DOMAIN 0x0A02
-
- /* GetMinmaxParameterPNameEXT */
- /* GL_MINMAX_FORMAT_EXT */
- /* GL_MINMAX_SINK_EXT */
-
- /* GetPixelMap */
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
-
- /* GetPointervPNameEXT */
- /* GL_VERTEX_ARRAY_POINTER_EXT */
- /* GL_NORMAL_ARRAY_POINTER_EXT */
- /* GL_COLOR_ARRAY_POINTER_EXT */
- /* GL_INDEX_ARRAY_POINTER_EXT */
- /* GL_TEXTURE_COORD_ARRAY_POINTER_EXT */
- /* GL_EDGE_FLAG_ARRAY_POINTER_EXT */
-
- /* GetPName */
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LIST_MODE 0x0B30
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_INDEX 0x0B33
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_SHADE_MODEL 0x0B54
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG 0x0B60
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_VIEWPORT 0x0BA2
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_DITHER 0x0BD0
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND 0x0BE2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_LOGIC_OP 0x0BF1
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_READ_BUFFER 0x0C02
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_INDEX_MODE 0x0C30
- #define GL_RGBA_MODE 0x0C31
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_RENDER_MODE 0x0C40
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_RED_SCALE 0x0D14
- #define GL_RED_BIAS 0x0D15
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
- #define GL_GREEN_SCALE 0x0D18
- #define GL_GREEN_BIAS 0x0D19
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_INDEX_BITS 0x0D51
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- /* GL_BLEND_COLOR_EXT */
- /* GL_BLEND_EQUATION_EXT */
- /* GL_CONVOLUTION_1D_EXT */
- /* GL_CONVOLUTION_2D_EXT */
- /* GL_SEPARABLE_2D_EXT */
- /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- /* GL_HISTOGRAM_EXT */
- /* GL_MINMAX_EXT */
- /* GL_POLYGON_OFFSET_EXT */
- /* GL_POLYGON_OFFSET_FACTOR_EXT */
- /* GL_POLYGON_OFFSET_BIAS_EXT */
- /* GL_PACK_SKIP_IMAGES_EXT */
- /* GL_PACK_IMAGE_HEIGHT_EXT */
- /* GL_UNPACK_SKIP_IMAGES_EXT */
- /* GL_UNPACK_IMAGE_HEIGHT_EXT */
- /* GL_TEXTURE_3D_EXT */
- /* GL_MAX_3D_TEXTURE_SIZE_EXT */
- /* GL_TEXTURE_1D_BINDING_EXT */
- /* GL_TEXTURE_2D_BINDING_EXT */
- /* GL_TEXTURE_3D_BINDING_EXT */
- /* GL_VERTEX_ARRAY_EXT */
- /* GL_NORMAL_ARRAY_EXT */
- /* GL_COLOR_ARRAY_EXT */
- /* GL_INDEX_ARRAY_EXT */
- /* GL_TEXTURE_COORD_ARRAY_EXT */
- /* GL_EDGE_FLAG_ARRAY_EXT */
- /* GL_VERTEX_ARRAY_SIZE_EXT */
- /* GL_VERTEX_ARRAY_TYPE_EXT */
- /* GL_VERTEX_ARRAY_STRIDE_EXT */
- /* GL_VERTEX_ARRAY_COUNT_EXT */
- /* GL_NORMAL_ARRAY_TYPE_EXT */
- /* GL_NORMAL_ARRAY_STRIDE_EXT */
- /* GL_NORMAL_ARRAY_COUNT_EXT */
- /* GL_COLOR_ARRAY_SIZE_EXT */
- /* GL_COLOR_ARRAY_TYPE_EXT */
- /* GL_COLOR_ARRAY_STRIDE_EXT */
- /* GL_COLOR_ARRAY_COUNT_EXT */
- /* GL_INDEX_ARRAY_TYPE_EXT */
- /* GL_INDEX_ARRAY_STRIDE_EXT */
- /* GL_INDEX_ARRAY_COUNT_EXT */
- /* GL_TEXTURE_COORD_ARRAY_SIZE_EXT */
- /* GL_TEXTURE_COORD_ARRAY_TYPE_EXT */
- /* GL_TEXTURE_COORD_ARRAY_STRIDE_EXT */
- /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
- /* GL_EDGE_FLAG_ARRAY_STRIDE_EXT */
- /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
- /* GL_COLOR_MATRIX_SGI */
- /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- /* GL_COLOR_TABLE_SGI */
- /* GL_POST_CONVOLUTION_COLOR_TABLE_SGI */
- /* GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI */
- /* GL_TEXTURE_COLOR_TABLE_SGI */
- /* GL_DETAIL_TEXTURE_2D_BINDING_SGIS */
- /* GL_MULTISAMPLE_SGIS */
- /* GL_SAMPLE_ALPHA_TO_MASK_SGIS */
- /* GL_SAMPLE_ALPHA_TO_ONE_SGIS */
- /* GL_SAMPLE_MASK_SGIS */
- /* GL_SAMPLE_BUFFERS_SGIS */
- /* GL_SAMPLES_SGIS */
- /* GL_SAMPLE_MASK_VALUE_SGIS */
- /* GL_SAMPLE_MASK_INVERT_SGIS */
- /* GL_SAMPLE_PATTERN_SGIS */
- /* GL_INTERLACE_SGIX */
-
- /* GetTextureParameter */
- /* GL_TEXTURE_MAG_FILTER */
- /* GL_TEXTURE_MIN_FILTER */
- /* GL_TEXTURE_WRAP_S */
- /* GL_TEXTURE_WRAP_T */
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_BORDER 0x1005
- /* GL_TEXTURE_RED_SIZE_EXT */
- /* GL_TEXTURE_GREEN_SIZE_EXT */
- /* GL_TEXTURE_BLUE_SIZE_EXT */
- /* GL_TEXTURE_ALPHA_SIZE_EXT */
- /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- /* GL_TEXTURE_DEPTH_EXT */
- /* GL_TEXTURE_WRAP_R_EXT */
- /* GL_TEXTURE_PRIORITY_EXT */
- /* GL_TEXTURE_RESIDENT_EXT */
- /* GL_DETAIL_TEXTURE_LEVEL_SGIS */
- /* GL_DETAIL_TEXTURE_MODE_SGIS */
- /* GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS */
- /* GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS */
-
- /* HintMode */
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
-
- /* HintTarget */
- /* GL_PERSPECTIVE_CORRECTION_HINT */
- /* GL_POINT_SMOOTH_HINT */
- /* GL_LINE_SMOOTH_HINT */
- /* GL_POLYGON_SMOOTH_HINT */
- /* GL_FOG_HINT */
-
- /* HistogramTargetEXT */
- /* GL_HISTOGRAM_EXT */
- /* GL_PROXY_HISTOGRAM_EXT */
-
- /* IndexPointerTypeEXT */
- /* GL_SHORT */
- /* GL_INT */
- /* GL_FLOAT */
- /* GL_DOUBLE_EXT */
-
- /* LightModelParameter */
- /* GL_LIGHT_MODEL_AMBIENT */
- /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- /* GL_LIGHT_MODEL_TWO_SIDE */
-
- /* LightParameter */
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
-
- /* ListMode */
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
-
- /* ListNameType */
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE_EXT 0x140A
-
- /* LogicOp */
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
-
- /* MapTarget */
- /* GL_MAP1_COLOR_4 */
- /* GL_MAP1_INDEX */
- /* GL_MAP1_NORMAL */
- /* GL_MAP1_TEXTURE_COORD_1 */
- /* GL_MAP1_TEXTURE_COORD_2 */
- /* GL_MAP1_TEXTURE_COORD_3 */
- /* GL_MAP1_TEXTURE_COORD_4 */
- /* GL_MAP1_VERTEX_3 */
- /* GL_MAP1_VERTEX_4 */
- /* GL_MAP2_COLOR_4 */
- /* GL_MAP2_INDEX */
- /* GL_MAP2_NORMAL */
- /* GL_MAP2_TEXTURE_COORD_1 */
- /* GL_MAP2_TEXTURE_COORD_2 */
- /* GL_MAP2_TEXTURE_COORD_3 */
- /* GL_MAP2_TEXTURE_COORD_4 */
- /* GL_MAP2_VERTEX_3 */
- /* GL_MAP2_VERTEX_4 */
-
- /* MaterialFace */
- /* GL_FRONT */
- /* GL_BACK */
- /* GL_FRONT_AND_BACK */
-
- /* MaterialParameter */
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- /* GL_AMBIENT */
- /* GL_DIFFUSE */
- /* GL_SPECULAR */
-
- /* MatrixMode */
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_TEXTURE 0x1702
-
- /* MeshMode1 */
- /* GL_POINT */
- /* GL_LINE */
-
- /* MeshMode2 */
- /* GL_POINT */
- /* GL_LINE */
- /* GL_FILL */
-
- /* MinmaxTargetEXT */
- /* GL_MINMAX_EXT */
-
- /* NormalPointerTypeEXT */
- /* GL_BYTE */
- /* GL_SHORT */
- /* GL_INT */
- /* GL_FLOAT */
- /* GL_DOUBLE_EXT */
-
- /* PixelCopyType */
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
-
- /* PixelFormat */
- #define GL_COLOR_INDEX 0x1900
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- /* GL_ABGR_EXT */
-
- /* PixelInternalFormatEXT */
- /* GL_ALPHA4_EXT */
- /* GL_ALPHA8_EXT */
- /* GL_ALPHA12_EXT */
- /* GL_ALPHA16_EXT */
- /* GL_LUMINANCE4_EXT */
- /* GL_LUMINANCE8_EXT */
- /* GL_LUMINANCE12_EXT */
- /* GL_LUMINANCE16_EXT */
- /* GL_LUMINANCE4_ALPHA4_EXT */
- /* GL_LUMINANCE6_ALPHA2_EXT */
- /* GL_LUMINANCE8_ALPHA8_EXT */
- /* GL_LUMINANCE12_ALPHA4_EXT */
- /* GL_LUMINANCE12_ALPHA12_EXT */
- /* GL_LUMINANCE16_ALPHA16_EXT */
- /* GL_INTENSITY_EXT */
- /* GL_INTENSITY4_EXT */
- /* GL_INTENSITY8_EXT */
- /* GL_INTENSITY12_EXT */
- /* GL_INTENSITY16_EXT */
- /* GL_RGB2_EXT */
- /* GL_RGB4_EXT */
- /* GL_RGB5_EXT */
- /* GL_RGB8_EXT */
- /* GL_RGB10_EXT */
- /* GL_RGB12_EXT */
- /* GL_RGB16_EXT */
- /* GL_RGBA2_EXT */
- /* GL_RGBA4_EXT */
- /* GL_RGB5_A1_EXT */
- /* GL_RGBA8_EXT */
- /* GL_RGB10_A2_EXT */
- /* GL_RGBA12_EXT */
- /* GL_RGBA16_EXT */
-
- /* PixelMap */
- /* GL_PIXEL_MAP_I_TO_I */
- /* GL_PIXEL_MAP_S_TO_S */
- /* GL_PIXEL_MAP_I_TO_R */
- /* GL_PIXEL_MAP_I_TO_G */
- /* GL_PIXEL_MAP_I_TO_B */
- /* GL_PIXEL_MAP_I_TO_A */
- /* GL_PIXEL_MAP_R_TO_R */
- /* GL_PIXEL_MAP_G_TO_G */
- /* GL_PIXEL_MAP_B_TO_B */
- /* GL_PIXEL_MAP_A_TO_A */
-
- /* PixelStoreParameter */
- /* GL_UNPACK_SWAP_BYTES */
- /* GL_UNPACK_LSB_FIRST */
- /* GL_UNPACK_ROW_LENGTH */
- /* GL_UNPACK_SKIP_ROWS */
- /* GL_UNPACK_SKIP_PIXELS */
- /* GL_UNPACK_ALIGNMENT */
- /* GL_PACK_SWAP_BYTES */
- /* GL_PACK_LSB_FIRST */
- /* GL_PACK_ROW_LENGTH */
- /* GL_PACK_SKIP_ROWS */
- /* GL_PACK_SKIP_PIXELS */
- /* GL_PACK_ALIGNMENT */
- /* GL_PACK_SKIP_IMAGES_EXT */
- /* GL_PACK_IMAGE_HEIGHT_EXT */
- /* GL_UNPACK_SKIP_IMAGES_EXT */
- /* GL_UNPACK_IMAGE_HEIGHT_EXT */
-
- /* PixelTransferParameter */
- /* GL_MAP_COLOR */
- /* GL_MAP_STENCIL */
- /* GL_INDEX_SHIFT */
- /* GL_INDEX_OFFSET */
- /* GL_RED_SCALE */
- /* GL_RED_BIAS */
- /* GL_GREEN_SCALE */
- /* GL_GREEN_BIAS */
- /* GL_BLUE_SCALE */
- /* GL_BLUE_BIAS */
- /* GL_ALPHA_SCALE */
- /* GL_ALPHA_BIAS */
- /* GL_DEPTH_SCALE */
- /* GL_DEPTH_BIAS */
- /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
-
- /* PixelType */
- #define GL_BITMAP 0x1A00
- /* GL_BYTE */
- /* GL_UNSIGNED_BYTE */
- /* GL_SHORT */
- /* GL_UNSIGNED_SHORT */
- /* GL_INT */
- /* GL_UNSIGNED_INT */
- /* GL_FLOAT */
-
- /* PolygonMode */
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
-
- /* ReadBufferMode */
- /* GL_FRONT_LEFT */
- /* GL_FRONT_RIGHT */
- /* GL_BACK_LEFT */
- /* GL_BACK_RIGHT */
- /* GL_FRONT */
- /* GL_BACK */
- /* GL_LEFT */
- /* GL_RIGHT */
- /* GL_AUX0 */
- /* GL_AUX1 */
- /* GL_AUX2 */
- /* GL_AUX3 */
-
- /* RenderingMode */
- #define GL_RENDER 0x1C00
- #define GL_FEEDBACK 0x1C01
- #define GL_SELECT 0x1C02
-
- /* SamplePatternPatternSGIS */
- /* GL_1PASS_SGIS */
- /* GL_2PASS_0_SGIS */
- /* GL_2PASS_1_SGIS */
- /* GL_4PASS_0_SGIS */
- /* GL_4PASS_1_SGIS */
- /* GL_4PASS_2_SGIS */
- /* GL_4PASS_3_SGIS */
-
- /* SeparableTargetEXT */
- /* GL_SEPARABLE_2D_EXT */
-
- /* ShadingModel */
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
-
- /* StencilFunction */
- /* GL_NEVER */
- /* GL_LESS */
- /* GL_EQUAL */
- /* GL_LEQUAL */
- /* GL_GREATER */
- /* GL_NOTEQUAL */
- /* GL_GEQUAL */
- /* GL_ALWAYS */
-
- /* StencilOp */
- /* GL_ZERO */
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- /* GL_INVERT */
-
- /* StringName */
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
-
- /* TexColorTableParameterPNameSGI */
- /* GL_TEXTURE_COLOR_TABLE_BIAS_SGI */
- /* GL_TEXTURE_COLOR_TABLE_SCALE_SGI */
-
- /* TexColorTableTargetSGI */
- /* GL_TEXTURE_COLOR_TABLE_SGI */
-
- /* TexCoordPointerTypeEXT */
- /* GL_SHORT */
- /* GL_INT */
- /* GL_FLOAT */
- /* GL_DOUBLE_EXT */
-
- /* TextureCoordName */
- #define GL_S 0x2000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
-
- /* TextureEnvMode */
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- /* GL_BLEND */
- /* GL_REPLACE_EXT */
-
- /* TextureEnvParameter */
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
-
- /* TextureEnvTarget */
- #define GL_TEXTURE_ENV 0x2300
-
- /* TextureGenMode */
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
-
- /* TextureGenParameter */
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
-
- /* TextureMagFilter */
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- /* GL_LINEAR_DETAIL_SGIS */
- /* GL_LINEAR_DETAIL_ALPHA_SGIS */
- /* GL_LINEAR_DETAIL_COLOR_SGIS */
- /* GL_LINEAR_SHARPEN_SGIS */
- /* GL_LINEAR_SHARPEN_ALPHA_SGIS */
- /* GL_LINEAR_SHARPEN_COLOR_SGIS */
-
- /* TextureMinFilter */
- /* GL_NEAREST */
- /* GL_LINEAR */
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
- /* TextureParameterName */
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- /* GL_TEXTURE_BORDER_COLOR */
- /* GL_TEXTURE_WRAP_R_EXT */
- /* GL_TEXTURE_PRIORITY_EXT */
- /* GL_DETAIL_TEXTURE_LEVEL_SGIS */
- /* GL_DETAIL_TEXTURE_MODE_SGIS */
-
- /* TextureTarget */
- /* GL_TEXTURE_1D */
- /* GL_TEXTURE_2D */
- /* GL_PROXY_TEXTURE_1D_EXT */
- /* GL_PROXY_TEXTURE_2D_EXT */
- /* GL_TEXTURE_3D_EXT */
- /* GL_PROXY_TEXTURE_3D_EXT */
- /* GL_DETAIL_TEXTURE_2D_SGIS */
-
- /* TextureWrapMode */
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
-
- /* VertexPointerTypeEXT */
- /* GL_SHORT */
- /* GL_INT */
- /* GL_FLOAT */
- /* GL_DOUBLE_EXT */
-
- /* ClipPlaneName */
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
-
- /* LightName */
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
-
- /* EXT_abgr */
- #define GL_ABGR_EXT 0x8000
-
- /* EXT_blend_color */
- #define GL_CONSTANT_COLOR_EXT 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
- #define GL_CONSTANT_ALPHA_EXT 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
- #define GL_BLEND_COLOR_EXT 0x8005
-
- /* EXT_blend_minmax */
- #define GL_FUNC_ADD_EXT 0x8006
- #define GL_MIN_EXT 0x8007
- #define GL_MAX_EXT 0x8008
- #define GL_BLEND_EQUATION_EXT 0x8009
-
- /* EXT_blend_subtract */
- #define GL_FUNC_SUBTRACT_EXT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
- /* EXT_convolution */
- #define GL_CONVOLUTION_1D_EXT 0x8010
- #define GL_CONVOLUTION_2D_EXT 0x8011
- #define GL_SEPARABLE_2D_EXT 0x8012
- #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
- #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
- #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
- #define GL_REDUCE_EXT 0x8016
- #define GL_CONVOLUTION_FORMAT_EXT 0x8017
- #define GL_CONVOLUTION_WIDTH_EXT 0x8018
- #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
- #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
- #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
- #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
- #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
- #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
- #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
- #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
- #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
- #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
- #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
- /* EXT_histogram */
- #define GL_HISTOGRAM_EXT 0x8024
- #define GL_PROXY_HISTOGRAM_EXT 0x8025
- #define GL_HISTOGRAM_WIDTH_EXT 0x8026
- #define GL_HISTOGRAM_FORMAT_EXT 0x8027
- #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
- #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
- #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
- #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
- #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
- #define GL_HISTOGRAM_SINK_EXT 0x802D
- #define GL_MINMAX_EXT 0x802E
- #define GL_MINMAX_FORMAT_EXT 0x802F
- #define GL_MINMAX_SINK_EXT 0x8030
- #define GL_TABLE_TOO_LARGE_EXT 0x8031
-
- /* EXT_polygon_offset */
- #define GL_POLYGON_OFFSET_EXT 0x8037
- #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
- #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
- /* EXT_texture */
- #define GL_ALPHA4_EXT 0x803B
- #define GL_ALPHA8_EXT 0x803C
- #define GL_ALPHA12_EXT 0x803D
- #define GL_ALPHA16_EXT 0x803E
- #define GL_LUMINANCE4_EXT 0x803F
- #define GL_LUMINANCE8_EXT 0x8040
- #define GL_LUMINANCE12_EXT 0x8041
- #define GL_LUMINANCE16_EXT 0x8042
- #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
- #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
- #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
- #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
- #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
- #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
- #define GL_INTENSITY_EXT 0x8049
- #define GL_INTENSITY4_EXT 0x804A
- #define GL_INTENSITY8_EXT 0x804B
- #define GL_INTENSITY12_EXT 0x804C
- #define GL_INTENSITY16_EXT 0x804D
- #define GL_RGB2_EXT 0x804E
- #define GL_RGB4_EXT 0x804F
- #define GL_RGB5_EXT 0x8050
- #define GL_RGB8_EXT 0x8051
- #define GL_RGB10_EXT 0x8052
- #define GL_RGB12_EXT 0x8053
- #define GL_RGB16_EXT 0x8054
- #define GL_RGBA2_EXT 0x8055
- #define GL_RGBA4_EXT 0x8056
- #define GL_RGB5_A1_EXT 0x8057
- #define GL_RGBA8_EXT 0x8058
- #define GL_RGB10_A2_EXT 0x8059
- #define GL_RGBA12_EXT 0x805A
- #define GL_RGBA16_EXT 0x805B
- #define GL_TEXTURE_RED_SIZE_EXT 0x805C
- #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
- #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
- #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
- #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
- #define GL_REPLACE_EXT 0x8062
- #define GL_PROXY_TEXTURE_1D_EXT 0x8063
- #define GL_PROXY_TEXTURE_2D_EXT 0x8064
- #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-
- /* EXT_texture_object */
- #define GL_TEXTURE_PRIORITY_EXT 0x8066
- #define GL_TEXTURE_RESIDENT_EXT 0x8067
- #define GL_TEXTURE_1D_BINDING_EXT 0x8068
- #define GL_TEXTURE_2D_BINDING_EXT 0x8069
- #define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
- /* EXT_texture3D */
- #define GL_PACK_SKIP_IMAGES_EXT 0x806B
- #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
- #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
- #define GL_TEXTURE_3D_EXT 0x806F
- #define GL_PROXY_TEXTURE_3D_EXT 0x8070
- #define GL_TEXTURE_DEPTH_EXT 0x8071
- #define GL_TEXTURE_WRAP_R_EXT 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
- /* EXT_vertex_array */
- #define GL_VERTEX_ARRAY_EXT 0x8074
- #define GL_NORMAL_ARRAY_EXT 0x8075
- #define GL_COLOR_ARRAY_EXT 0x8076
- #define GL_INDEX_ARRAY_EXT 0x8077
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
- /* SGIX_interlace */
- #define GL_INTERLACE_SGIX 0x8094
-
- /* SGIS_detail_texture */
- #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
- #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
- #define GL_LINEAR_DETAIL_SGIS 0x8097
- #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
- #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
- #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
- #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
- #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-
- /* SGIS_multisample */
- #define GL_MULTISAMPLE_BIT_EXT 0x20000000
- #define GL_MULTISAMPLE_SGIS 0x809D
- #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
- #define GL_SAMPLE_MASK_SGIS 0x80A0
- #define GL_1PASS_SGIS 0x80A1
- #define GL_2PASS_0_SGIS 0x80A2
- #define GL_2PASS_1_SGIS 0x80A3
- #define GL_4PASS_0_SGIS 0x80A4
- #define GL_4PASS_1_SGIS 0x80A5
- #define GL_4PASS_2_SGIS 0x80A6
- #define GL_4PASS_3_SGIS 0x80A7
- #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
- #define GL_SAMPLES_SGIS 0x80A9
- #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
- #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
- #define GL_SAMPLE_PATTERN_SGIS 0x80AC
-
- /* SGIS_sharpen_texture */
- #define GL_LINEAR_SHARPEN_SGIS 0x80AD
- #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
- #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
- #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-
- /* SGI_color_matrix */
- #define GL_COLOR_MATRIX_SGI 0x80B1
- #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
- #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
- #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
- #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
- #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
- #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
- #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
- #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
- #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
- #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
- /* SGI_texture_color_table */
- #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
- #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
- #define GL_TEXTURE_COLOR_TABLE_BIAS_SGI 0x80BE
- #define GL_TEXTURE_COLOR_TABLE_SCALE_SGI 0x80BF
-
- /* SGI_color_table */
- #define GL_COLOR_TABLE_SGI 0x80D0
- #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
- #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
- #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
- #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
- #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
- #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
- #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
- #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
- #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
- #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
- #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
- #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
- #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
- #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
- /* Extensions */
- #define GL_EXT_abgr 1
- #define GL_EXT_blend_color 1
- #define GL_EXT_blend_logic_op 1
- #define GL_EXT_blend_minmax 1
- #define GL_EXT_blend_subtract 1
- #define GL_EXT_convolution 1
- #define GL_EXT_copy_texture 1
- #define GL_EXT_histogram 1
- #define GL_EXT_polygon_offset 1
- #define GL_EXT_subtexture 1
- #define GL_EXT_texture 1
- #define GL_EXT_texture3D 1
- #define GL_EXT_texture_object 1
- #define GL_EXT_vertex_array 1
- #define GL_SGI_color_matrix 1
- #define GL_SGI_color_table 1
- #define GL_SGI_texture_color_table 1
- #define GL_SGIS_detail_texture 1
- #define GL_SGIS_multisample 1
- #define GL_SGIS_sharpen_texture 1
- #define GL_SGIX_interlace 1
-
- /*************************************************************/
-
-
- #if defined(_LANGUAGE_C) || defined(__cplusplus)
-
- extern void glAccum (GLenum op, GLfloat value);
- extern void glAlphaFunc (GLenum func, GLclampf ref);
- extern GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
- extern void glArrayElementEXT (GLint i);
- extern void glBegin (GLenum mode);
- extern void glBindTextureEXT (GLenum target, GLuint texture);
- extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- extern void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- extern void glBlendEquationEXT (GLenum mode);
- extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
- extern void glCallList (GLuint list);
- extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
- extern void glClear (GLbitfield mask);
- extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- extern void glClearDepth (GLclampd depth);
- extern void glClearIndex (GLfloat c);
- extern void glClearStencil (GLint s);
- extern void glClipPlane (GLenum plane, const GLdouble *equation);
- extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
- extern void glColor3bv (const GLbyte *v);
- extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
- extern void glColor3dv (const GLdouble *v);
- extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
- extern void glColor3fv (const GLfloat *v);
- extern void glColor3i (GLint red, GLint green, GLint blue);
- extern void glColor3iv (const GLint *v);
- extern void glColor3s (GLshort red, GLshort green, GLshort blue);
- extern void glColor3sv (const GLshort *v);
- extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
- extern void glColor3ubv (const GLubyte *v);
- extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
- extern void glColor3uiv (const GLuint *v);
- extern void glColor3us (GLushort red, GLushort green, GLushort blue);
- extern void glColor3usv (const GLushort *v);
- extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- extern void glColor4bv (const GLbyte *v);
- extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- extern void glColor4dv (const GLdouble *v);
- extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- extern void glColor4fv (const GLfloat *v);
- extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
- extern void glColor4iv (const GLint *v);
- extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
- extern void glColor4sv (const GLshort *v);
- extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- extern void glColor4ubv (const GLubyte *v);
- extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
- extern void glColor4uiv (const GLuint *v);
- extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
- extern void glColor4usv (const GLushort *v);
- extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- extern void glColorMaterial (GLenum face, GLenum mode);
- extern void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
- extern void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
- extern void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
- extern void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
- extern void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
- extern void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
- extern void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
- extern void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
- extern void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
- extern void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
- extern void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- extern void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- extern void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- extern void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- extern void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- extern void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- extern void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- extern void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- extern void glCullFace (GLenum mode);
- extern void glDeleteLists (GLuint list, GLsizei range);
- extern void glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
- extern void glDepthFunc (GLenum func);
- extern void glDepthMask (GLboolean flag);
- extern void glDepthRange (GLclampd near, GLclampd far);
- extern void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
- extern void glDisable (GLenum cap);
- extern void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
- extern void glDrawBuffer (GLenum mode);
- extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glEdgeFlag (GLboolean flag);
- extern void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
- extern void glEdgeFlagv (const GLboolean *flag);
- extern void glEnable (GLenum cap);
- extern void glEnd (void);
- extern void glEndList (void);
- extern void glEvalCoord1d (GLdouble u);
- extern void glEvalCoord1dv (const GLdouble *u);
- extern void glEvalCoord1f (GLfloat u);
- extern void glEvalCoord1fv (const GLfloat *u);
- extern void glEvalCoord2d (GLdouble u, GLdouble v);
- extern void glEvalCoord2dv (const GLdouble *u);
- extern void glEvalCoord2f (GLfloat u, GLfloat v);
- extern void glEvalCoord2fv (const GLfloat *u);
- extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
- extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- extern void glEvalPoint1 (GLint i);
- extern void glEvalPoint2 (GLint i, GLint j);
- extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
- extern void glFinish (void);
- extern void glFlush (void);
- extern void glFogf (GLenum pname, GLfloat param);
- extern void glFogfv (GLenum pname, const GLfloat *params);
- extern void glFogi (GLenum pname, GLint param);
- extern void glFogiv (GLenum pname, const GLint *params);
- extern void glFrontFace (GLenum mode);
- extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
- extern GLuint glGenLists (GLsizei range);
- extern void glGenTexturesEXT (GLsizei n, GLuint *textures);
- extern void glGetBooleanv (GLenum pname, GLboolean *params);
- extern void glGetClipPlane (GLenum plane, GLdouble *equation);
- extern void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
- extern void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table);
- extern void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image);
- extern void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
- extern void glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
- extern void glGetDoublev (GLenum pname, GLdouble *params);
- extern GLenum glGetError (void);
- extern void glGetFloatv (GLenum pname, GLfloat *params);
- extern void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- extern void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
- extern void glGetIntegerv (GLenum pname, GLint *params);
- extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
- extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
- extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
- extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
- extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
- extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
- extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
- extern void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- extern void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
- extern void glGetPixelMapfv (GLenum map, GLfloat *values);
- extern void glGetPixelMapuiv (GLenum map, GLuint *values);
- extern void glGetPixelMapusv (GLenum map, GLushort *values);
- extern void glGetPointervEXT (GLenum pname, GLvoid* *params);
- extern void glGetPolygonStipple (GLubyte *mask);
- extern void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
- extern void glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
- extern const GLubyte * glGetString (GLenum name);
- extern void glGetTexColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetTexColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
- extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
- extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
- extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
- extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
- extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
- extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
- extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
- extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
- extern void glHint (GLenum target, GLenum mode);
- extern void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- extern void glIndexMask (GLuint mask);
- extern void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
- extern void glIndexd (GLdouble c);
- extern void glIndexdv (const GLdouble *c);
- extern void glIndexf (GLfloat c);
- extern void glIndexfv (const GLfloat *c);
- extern void glIndexi (GLint c);
- extern void glIndexiv (const GLint *c);
- extern void glIndexs (GLshort c);
- extern void glIndexsv (const GLshort *c);
- extern void glInitNames (void);
- extern GLboolean glIsEnabled (GLenum cap);
- extern GLboolean glIsList (GLuint list);
- extern GLboolean glIsTextureEXT (GLuint texture);
- extern void glLightModelf (GLenum pname, GLfloat param);
- extern void glLightModelfv (GLenum pname, const GLfloat *params);
- extern void glLightModeli (GLenum pname, GLint param);
- extern void glLightModeliv (GLenum pname, const GLint *params);
- extern void glLightf (GLenum light, GLenum pname, GLfloat param);
- extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
- extern void glLighti (GLenum light, GLenum pname, GLint param);
- extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
- extern void glLineStipple (GLint factor, GLushort pattern);
- extern void glLineWidth (GLfloat width);
- extern void glListBase (GLuint base);
- extern void glLoadIdentity (void);
- extern void glLoadMatrixd (const GLdouble *m);
- extern void glLoadMatrixf (const GLfloat *m);
- extern void glLoadName (GLuint name);
- extern void glLogicOp (GLenum opcode);
- extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
- extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
- extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
- extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
- extern void glMateriali (GLenum face, GLenum pname, GLint param);
- extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
- extern void glMatrixMode (GLenum mode);
- extern void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
- extern void glMultMatrixd (const GLdouble *m);
- extern void glMultMatrixf (const GLfloat *m);
- extern void glNewList (GLuint list, GLenum mode);
- extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
- extern void glNormal3bv (const GLbyte *v);
- extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
- extern void glNormal3dv (const GLdouble *v);
- extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
- extern void glNormal3fv (const GLfloat *v);
- extern void glNormal3i (GLint nx, GLint ny, GLint nz);
- extern void glNormal3iv (const GLint *v);
- extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
- extern void glNormal3sv (const GLshort *v);
- extern void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
- extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far);
- extern void glPassThrough (GLfloat token);
- extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
- extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
- extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
- extern void glPixelStoref (GLenum pname, GLfloat param);
- extern void glPixelStorei (GLenum pname, GLint param);
- extern void glPixelTransferf (GLenum pname, GLfloat param);
- extern void glPixelTransferi (GLenum pname, GLint param);
- extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
- extern void glPointSize (GLfloat size);
- extern void glPolygonMode (GLenum face, GLenum mode);
- extern void glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
- extern void glPolygonStipple (const GLubyte *mask);
- extern void glPopAttrib (void);
- extern void glPopMatrix (void);
- extern void glPopName (void);
- extern void glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
- extern void glPushAttrib (GLbitfield mask);
- extern void glPushMatrix (void);
- extern void glPushName (GLuint name);
- extern void glRasterPos2d (GLdouble x, GLdouble y);
- extern void glRasterPos2dv (const GLdouble *v);
- extern void glRasterPos2f (GLfloat x, GLfloat y);
- extern void glRasterPos2fv (const GLfloat *v);
- extern void glRasterPos2i (GLint x, GLint y);
- extern void glRasterPos2iv (const GLint *v);
- extern void glRasterPos2s (GLshort x, GLshort y);
- extern void glRasterPos2sv (const GLshort *v);
- extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
- extern void glRasterPos3dv (const GLdouble *v);
- extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
- extern void glRasterPos3fv (const GLfloat *v);
- extern void glRasterPos3i (GLint x, GLint y, GLint z);
- extern void glRasterPos3iv (const GLint *v);
- extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
- extern void glRasterPos3sv (const GLshort *v);
- extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- extern void glRasterPos4dv (const GLdouble *v);
- extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- extern void glRasterPos4fv (const GLfloat *v);
- extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
- extern void glRasterPos4iv (const GLint *v);
- extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
- extern void glRasterPos4sv (const GLshort *v);
- extern void glReadBuffer (GLenum mode);
- extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
- extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
- extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
- extern void glRectiv (const GLint *v1, const GLint *v2);
- extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- extern void glRectsv (const GLshort *v1, const GLshort *v2);
- extern GLint glRenderMode (GLenum mode);
- extern void glResetHistogramEXT (GLenum target);
- extern void glResetMinmaxEXT (GLenum target);
- extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- extern void glSampleMaskSGIS (GLfloat value, GLboolean invert);
- extern void glSamplePatternSGIS (GLenum pattern);
- extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
- extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
- extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- extern void glSelectBuffer (GLsizei size, GLuint *buffer);
- extern void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
- extern void glShadeModel (GLenum mode);
- extern void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
- extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
- extern void glStencilMask (GLuint mask);
- extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- extern void glTagSampleBufferSGIX (void);
- extern void glTexColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
- extern void glTexColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
- extern void glTexCoord1d (GLdouble s);
- extern void glTexCoord1dv (const GLdouble *v);
- extern void glTexCoord1f (GLfloat s);
- extern void glTexCoord1fv (const GLfloat *v);
- extern void glTexCoord1i (GLint s);
- extern void glTexCoord1iv (const GLint *v);
- extern void glTexCoord1s (GLshort s);
- extern void glTexCoord1sv (const GLshort *v);
- extern void glTexCoord2d (GLdouble s, GLdouble t);
- extern void glTexCoord2dv (const GLdouble *v);
- extern void glTexCoord2f (GLfloat s, GLfloat t);
- extern void glTexCoord2fv (const GLfloat *v);
- extern void glTexCoord2i (GLint s, GLint t);
- extern void glTexCoord2iv (const GLint *v);
- extern void glTexCoord2s (GLshort s, GLshort t);
- extern void glTexCoord2sv (const GLshort *v);
- extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
- extern void glTexCoord3dv (const GLdouble *v);
- extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
- extern void glTexCoord3fv (const GLfloat *v);
- extern void glTexCoord3i (GLint s, GLint t, GLint r);
- extern void glTexCoord3iv (const GLint *v);
- extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
- extern void glTexCoord3sv (const GLshort *v);
- extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- extern void glTexCoord4dv (const GLdouble *v);
- extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- extern void glTexCoord4fv (const GLfloat *v);
- extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
- extern void glTexCoord4iv (const GLint *v);
- extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
- extern void glTexCoord4sv (const GLshort *v);
- extern void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
- extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
- extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
- extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
- extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
- extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
- extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
- extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
- extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
- extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
- extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
- extern void glTexImage1D (GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTexImage2D (GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
- extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
- extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
- extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
- extern void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
- extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
- extern void glVertex2d (GLdouble x, GLdouble y);
- extern void glVertex2dv (const GLdouble *v);
- extern void glVertex2f (GLfloat x, GLfloat y);
- extern void glVertex2fv (const GLfloat *v);
- extern void glVertex2i (GLint x, GLint y);
- extern void glVertex2iv (const GLint *v);
- extern void glVertex2s (GLshort x, GLshort y);
- extern void glVertex2sv (const GLshort *v);
- extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
- extern void glVertex3dv (const GLdouble *v);
- extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
- extern void glVertex3fv (const GLfloat *v);
- extern void glVertex3i (GLint x, GLint y, GLint z);
- extern void glVertex3iv (const GLint *v);
- extern void glVertex3s (GLshort x, GLshort y, GLshort z);
- extern void glVertex3sv (const GLshort *v);
- extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- extern void glVertex4dv (const GLdouble *v);
- extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- extern void glVertex4fv (const GLfloat *v);
- extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
- extern void glVertex4iv (const GLint *v);
- extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
- extern void glVertex4sv (const GLshort *v);
- extern void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
- extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
- #endif /*defined(_LANGUAGE_C) || defined(__cplusplus)*/
-
- #ifdef __GL_FUTURE
- #include "GL/glfuture.h"
- #endif /*__GL_FUTURE*/
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* __gl_h_ */
-